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Have you ever thought about how lucky you are? Living in your house, with food,
your parents, meeting your friends and doing everything
you want to do? Well, forget it. I
mean everything. You have no more than a thing. There is war outside; you do not
know why, but suddenly bombs start to explode next to your place. Your house is
gone, you have to run away alone with just few things to survive a couple of
days. At last you find other people and an old ruined house where you and the
other two guys can repair in. From here “This
War of Mine” begins. The events happen during the siege of Sarajevo between
1992 and 1996.


I cried the first
time, when I had to kill two old men (I AM SO SORRY) having been without food for almost three days (I SWEAR I WAS STARVING).
Obviously my characters were shocked, but I realized how lucky I was to stay
alive with everything at my fingertips. This title can not be considered as a
game, it is a life experience.
-Drawning in Draws

Concerning the houses, you will spend the most
part of the game scattering for resources in them (honestly, I can assure that
you will never find a repetitive environment). "God is in details" and
they are the thing that make every explorable ambience in “This War of Mine”
peculiar in some way. Let it be a family picture of the wall, furniture, room
dimension and order: every building has been deeply characterized, developed as
so the gameplay aspect could even be enhanced through this kind of care. As a result, level design, even if simple,
works great and manages to fit different play stiles and approaches to the game
mechanics.
-Surviving a War is a Hard
business



Some technical note: there is no logout button
(at least we did not find it). Even if the game has auto-save, it is a little
uncomfortable to exit using alt-f4. As for bugs, there has been no graphic
glitch according to our experience, but I had several game crush using the
"Take all" option with some loots. So try not to use it, if you can,
until a patch should eventually come.
-The Little Ones
Talking about "The little ones", which
comes as a DLC for precious owners of the game and has already been included in
the console version, you must think about it as a natural part of the game,
since it adds the possibility to have children in the house. Their part is
irrilevant, unless adults teaches them some crafting basics. Even so, they are
a fundamental story-driving add, since they are implemented basically to make
us cry. Game, did you really need to make me so sad??? *CRY* So, buy it if you
really enjoyed the game because it can give you more stories to play with, more
characters and an more different point of view than before on war. But do not
expect it to deeply change.
-Conclusion: Many things
This review has been written “four
hands”, by me, your Boss, and President ShinRa, so that we could communicate a
wider range of experiences. Because we had many things to say. As we have
already claimed, “This War of Mine” cannot be simply considered as “A game”, because
of the deep feelings spreading out of every single pixel composing the art of
it. Indeed, it CAN be considered just a survival game, a race against time to
make all of your team member capable of surviving. In this way the more we dig
into “This War of Mine”, the more we understand that it is multiple things
altogheter, mixed in a melting pot of artistic quality and personal meanings,
will and strength, sadness and joy. This, resulting in multiple ways to enjoy
your personal experience. You want to survive as long as you can? You want to
test your managing abilities? You want to know all the stories, and write many
more of them, crying every drop of tears you can? Do it! It doesn’t matter what
THIS WAR OF MINE is. Because it is many things. Everything you’ll ever need to
know is that you need to play it, and you will, and maybe you’ll cry, maybe
not, but surely, it is an experience that differs from anything you’ve ever seen
on a videogame.
#SOUND/ 8
#STORY/ 8.5
#GAMEPLAY/ 9
#TIME/ 9
#ONLINE-MULTIPLAYER/ x
#UNIQUE FEATURES/ 10
#PAST VS FUTURE/ 10
#FUN/ 9
#FUTURE EXPECTATION/ 10
#UNPACK/ X
#PROBLEMS/ X
#OBJECTIVITY/ 10
in the end...
8.5 punti Asobu!
(that's not a mathematic average calculation)
HOW TO READ THIS
GRAPHICS-SOUND/ That's easy enough not to need explanation, is it? But remember: high graphics does not mean high grade!;)
GAMEPLAY'/ Is the game responsive? Does it have e good amount of difficulty? ecc.
TIME/ How much time will it take to finish the game?
ONLINE/ How is the online play? Or: is there any online play?
SPECIAL FEATURE/ is there any feature in particular able to get the game a plus from it?
PAST VS FUTURE/ Has the game learned the lessions from its predecessors?
FUN/ Afar from any other evaluations: is the game fun to play?
EXPECTATIONE/ That's a mark to evaluate if the game will ever need improvements and/or DLC and/or any other patch. High grade means we need something, and that's not alwais a good thing...remeber!
PROBLEMS/ How many severe problems does the game have?
UNPACK/ That's as easy as it seems: how is the game package? Is it particular?
OBJECTIVITY'/ That's a review to the reviewers: have we been influenced by any of our experience? Has that been a problem for our objectivity? For marks higher than 5 you can sleep well. If it's lower, just notice that we put more than some of our life experience in the review. So reduce the game evaluation by 1 to 2 point!
THERE YOU HAVE IT! Now go...and play some good games!
GAMEPLAY'/ Is the game responsive? Does it have e good amount of difficulty? ecc.
TIME/ How much time will it take to finish the game?
ONLINE/ How is the online play? Or: is there any online play?
SPECIAL FEATURE/ is there any feature in particular able to get the game a plus from it?
PAST VS FUTURE/ Has the game learned the lessions from its predecessors?
FUN/ Afar from any other evaluations: is the game fun to play?
EXPECTATIONE/ That's a mark to evaluate if the game will ever need improvements and/or DLC and/or any other patch. High grade means we need something, and that's not alwais a good thing...remeber!
PROBLEMS/ How many severe problems does the game have?
UNPACK/ That's as easy as it seems: how is the game package? Is it particular?
OBJECTIVITY'/ That's a review to the reviewers: have we been influenced by any of our experience? Has that been a problem for our objectivity? For marks higher than 5 you can sleep well. If it's lower, just notice that we put more than some of our life experience in the review. So reduce the game evaluation by 1 to 2 point!
THERE YOU HAVE IT! Now go...and play some good games!
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